![]() ![]() This leads to some really memorable sequences – the iconic Scarecrow fear sequences – and some dodgy boss fights – the Poison Ivy fight is fun but it has more than a sniff of something from an old Crash Bandicoot sequel. The rest of the plot is nothing special – a hodge podge of convenient reasons lead to Batman bumping into a half dozen or so of his Greatest Enemies(™). Of course something goes wrong, the madman runs free and before long, he’s running the madhouse. Eschewing the always unwelcome practice of boring you with the details, Batman: Arkham Asylum thrusts you immediately into the plot, as Batman is delivering the Joker back to the Asylum yet again (they need better locks). ![]() It had taken incarceration to truly free Batman.Ī decade on, it’s still a great game. I remember showing the Games Master magazine (RIP) review to my friends (who understandably turned their noses up at licensed games) and basking in their shocked reactions. The game wasn’t just being praised, it was like a gushing fountain of celebration. I’ll never forget the day the reviews came out. Maybe it was time to start getting excited? As release drew closer, more and more promotional material was released and it became clear that publisher Eidos Interactive really believed in the game. Still smarting from the devastating disappointment of the Superman Returns game (the entire reason I bought an Xbox 360), I remember hoping against hope that it would at least be as good as some of the recent Spider-Man games. So, when we heard of a game that allowed you to ‘become’ Batman, that it would celebrate his enormous cast of characters and (at that point) 70 years of comics history, it all felt as familiar and unremarkable as Adam West’s Bat-physique. Throughout the 00s, licensed superhero games were common enough, many of them looked like they’d be winners early on, only to disappoint upon release. When the first promotional images for Batman: Arkham Asylum arrived in Summer 2008, it felt very much like business as usual.
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